
#ifndef LOD_TYPES_H
#define LOD_TYPES_H

#include <GL/gl.h>

// it's used for coordinates
typedef GLfloat co_type;

// for components of a material
typedef GLfloat comp_type;

// classes store various things in lists, and often other classes have pointers
// to those things instead of duplicating them (pointers = positions in a list)
// this type is used to store those positions 
typedef int it_type;


#endif // LOD_TYPES_H
